Showing posts with label New Release. Show all posts
VLC 2.1 "Rincewind" New Feature & Review
By : Sachin Kumar SahuWhats New
With a new audio core, hardware decoding and encoding, port to mobile platforms, preparation for Ultra-HD video and a special care to support more formats, 2.1 is a major upgrade for VLC.
Rincewind has a new rendering pipeline for audio, with better efficiency, volume and device management, to improve VLC audio support.
It supports many new devices inputs, formats, metadata and improves most of the current ones, preparing for the next-gen codecs.
Rincewind fixes around a thousand bugs, in more than 7000 commits from 140 volunteers.
Review
Version 2.1 "Rincewind" is out for Mac and Windows both, but I tested the Windows version only. VLC 2.1 is somewhat better with video than previous iterations, especially WMV and FLV files. I still saw the occasional undrawn frames (which could exist for up to 5 seconds in previous versions) when seeking, but they weren't as common as they had been, and they disappeared more quickly. Loading times seemed faster as well.
VLC is also great for playing audio and supports everything, including surround up to 7.1 channels. Well, almost everything. It didn't play my ancient VQF file, but I've yet to find the player that can. VideoLan rewrote VLC 2.1's audio core, and I'd love to say I could hear a difference...but I couldn't. It was darn good already and the new core makes it perfect :).
VLC is my default player for audio when I'm on a system with DTS or Dolby augmentation. But it has no psychoacoustic FX such as Trubass or iTunes Sound Enhancer, so when the sound requires it, I switch to Window Media Player. I'm addicted to that sort of stuff when I'm listening for pleasure as opposed to checking a mix. The compression, equalizer, and Spatializer available in VLC cut too much volume at default settings and are too complicated for most users.
A lot of what's changed in VLC is support for hardware decoding on Mac and Android systems, as well as being ported to later versions of the latter. But there's also down-mixing from 6.1 to 5.1 or stereo in the FLAC codec, as well as better AVI and MKV recording. There's a new subtitles menu on the main page for quicker access and the volume display now only goes to 125% (formerly 200%, which is still the actual maximum volume), but those are the only cosmetic changes I could spot. There's also vague but intriguing mention of "preparation for Ultra-HD video," which won't affect most of us—have you turned up any 4K video lately?—but could be important in the future.
Those are only a few highlights.There is more to it.
Features
AUDIO
- Rewritten audio core, allowing better volume and device management.
- Rewrite of the audio modules, to adapt to the new core.
- Correct support for multi-channel layouts in all formats: 5.1, 6.1 and 7.1
- New audio outputs for Windows Vista, Android, iOS, OpenBSD and OSSv4.
- New remapping, gain, stereo widening, downmixing effects.
- Higher samplerate, precision, live configuration in the core.
- Numerous new audio metadata format supported.
VIDEO
- Port the OpenGL output to OpenGL ES.
- Support color conversion shaders in glsl on Android and iOS.
- New outputs for OpenMax IL on mobile and Decklink Blackmagic.
- New video outputs for iOS using OpenGL ES2.
- Support for deinterlacing for higher bit depth and XYZ colorspace.
- New anaglyph filter for side-by-side 3D.
- 4K-ready :)
CODECS
- Add hardware decoding for OS X using VDADecoder.
- Add hardware decoding for Android using MediaCodec.
- Add hardware decoding for GNU/Linux using VDPAU.
- Add hardware encoding for Windows using Intel QuickSyncVideo.
- Support for G2M4, MSS1, MSS2, TSCC2, CDXL, Ut, VBLE video codecs.
- Support for Ulead DV audio, Indeo Audio Coder, RealAudio Lossless audio.
- Support for SCTE-27 and complete EIA-608 subtitles.
FORMATS
- Support for fragmented MP4, Wave/RF64 files.
- Extended metadata tags and cover art support in Ogg, AVI, MP4 and MKV.
- Support FLAC, Atrac, ADPCM, DV Type 1, 12bits DV audio in AVI.
- Extended support for AVI, MKV and MJPEG streams.
- Better recording of AVI and MKV format.
- Audio fingerprinting using AcoustID.
INPUT AND DEVICES
- Support for screen input on OSX Lion and later.
- Support for Microsoft Smooth Streaming, developed by Viotech.net
- New RTMP input module, using libavformat!
- Support for VNC/rfb and Remote Desktop view-only modes.
- Important improvements on Blu-Ray, Dash, v4l2 and HTTP inputs.
- New AVFoundation OS X and shm framebuffer inputs.
FOR ANIME FANS
- New 6.1 downmixer to 5.1 and Stereo from MKV/Flac 6.1.
- Correct YUV->RGB color matrix in the OpenGL shaders.
- Improved MKV support for seeking, and resiliancy.
- Editions support in MKV.
- Better subtitles and metadata support from MKV.
- Various ASS subtitles improvements.
FOR MOBILE
- Port to Android, from 2.1 to 4.3, on ARMv6, ARMv7, x86 and MIPS.
- New port to iOS, from iOS 5 to 7, on all iPads and iPhones after 3GS.
- Partial port to WinRT, for Windows 8, 8.1 and WP8.
- OpenGL ES optimized outputs.
- Improvements of OpenMAX IL decoders, encoders and renderers.
- New audio, video outputs and interfaces for mobiles.
FOR DEVELOPERS
- libVLC and most modules are now LGPLv2.1+.
- libVLC media framework can now be used in all types of applications.
- libVLC SDK packages now exists, in addition to more examples.
- Improved libVLC API, for better control.
- VLC's web plugins now support windowless mode, for smoother integration with HTML elements.
Tag :
Computer App,
New Release,
Forza Motorsport 5
By : lakshayForza Motorsport 5, from Turn 10 Studios, is the latest edition of the highest-rated racing franchise of the past 10 years. Forza Motorsport 5 is one of the first games in the works for Microsoft's newly unveiled Xbox One console.
Forza Motorsport 5 sets a new bar for racing games. With the power of Xbox and the cloud, no game better delivers the sensation of being behind the wheel. Forza Motorsport 5 was the first game shown by Microsoft during its Xbox One reveal stream.
Forza Motorsport 5 will be available at the launch of the Xbox One, and Microsoft plans to show off more at E3.
source:-polygon.com, youtube.com
You can watch everything on SlowMotion a new feature to YouTube
By : Sachin Kumar Sahu
To create a slomo video, visit the Enhancements tool or the YouTube Editor and apply it to one of your existing videos. You’ll get a smooth, slomo video that makes it look like it was filmed with a high-speed camera. Here’s a video reduced to 1/8th speed to give you an idea how it looks:
Below is a before and after example. Here’s the original video:
Before:
This is the same video reduced to one-eighth the speed:
After:
Turn your next video into an epic slomo moment, and check out the rest of the free Enhancement tools available to help you build a whole channel filled with awesome videos of any speed.
Eron Steger, Software Engineer, recently watched ”The Beards - Got Me a Beard”
Google seems to think this is a good thing: “What’s the best way to make slomo better? Let everyone make their own slomo video on YouTube.”
If you’re wondering, YouTube currently also offers the following enhancements:
- Auto-fix: Performs a one click-fix to enhance the video’s lighting and color.
- Lighting and color: To manually adjust lighting and color, click the icon next to Auto-fix to open a panel of controls.
- Stabilize: Adjusts the video to correct any shakiness.
- Trim: Clip parts off the beginning and/or end of your video.
- Filters: The left side of the page shows pre-set color filters that you can apply to your video to give them a stylish and unique look.
- Face blurring: Protect the anonymity of people in your video.
Source - www.youtubecreator.blogspot.in, www.thenextweb.com
Tag :
Internet,
New Release,
Xbox One Introduces Used Game Fees
By : LAKSHAY
Don Mattrick, the president of the Interactive Entertainment division at Microsoft, states during the reveal event that gamers will be able to use the new Xbox One without connecting to the Internet.
All individual game purchases will be linked to the individual Xbox Live accounts and that means that publishers can easily detect whether a game has been re-sold or simply borrowed by another player.
it also seems that all video games for the Xbox One will be installed to the hard drive of the device in order to increase overall performance.
It's unclear what fee players who want used games will need to pay in order to run them on the new Microsoft platform.
Source:-www.softpedia.com
Bringing it all together : Google unifies Gmail, Drive and Google+ storage, users now get 15GB & Apps customers get 30GB
By : Sachin Kumar SahuGoogle on Monday announced a change to how it offers free cloud storage to its users: 15GB will now be shared across Google Drive, Gmail, and Google+. This change will start rolling out over the next couple of weeks.
Previously, Google offered 10GB for Gmail plus another 5GB for Drive and Google+ Photos. Now the company has decided that it makes more sense to unify the free storage across its three services.
As part of the change, Google is tweaking its Drive storage page to show a pie chart that breaks down your storage use across the trio. Here’s how it looks:

What is most interesting for Gmail users here is that the 25GB upgrade is no longer the limit. Any additional storage you purchase will also apply to Google’s email service.
Google Apps
The Google Apps story is only slightly different: Google is offering its business customers 30GB of unified storage across Drive and Gmail. Storage will also be shared with photos customers upload to Google+ larger than 2048px, and just as before, files created in Docs, Sheets and Slides don’t count against this storage quota.Here’s the updated Google Drive storage page for enterprise customers:

This unification will help Google market how much storage it offers by default, as well as push its storage plans to existing users. It’s not so much a smart move, as a necessary and obvious one.
Source :- www.googledrive.blogspot.com, www.bgr.com & www.thenextweb.com.
Tag :
Internet,
New Release,
Leak - Nokia Lumia ‘code name - EOS’ will feature 4.5-inch 720p display, 41-megapixel camera
By : Sachin Kumar Sahu
Nokia is rumored to be preparing a 41-megapixel Lumia smartphone, codenamed EOS, that will be released later this year. According to WMPowerUser, the handset will look similar to Nokia’s
Lumia 920 smartphone and will feature a polycarbonate case with a
4.5-inch 720p display. The device will reportedly come with a new
application called “Nokia Pro Camera” to compliment the 41-megapixel
PureView camera, which is also said to include a protective lens cover
that automatically opens when the camera application is launched. Unlike
the handful of Lumias that came before it, however, the EOS will
reportedly not come in different colors and will not natively support
wireless charging. Earlier reports suggested that Nokia would launch its EOS smartphone in the United States this summer.
Source :- www.bgr.com
Tag :
Mobiles,
New Release,
Facebook Purchases Parse To Offer Mobile Development Tools
By : Sachin Kumar Sahu

The company is buying the mobile-backend-as-a-service startup (yes, the industry acronym is mBaaS) in a deal that we’ve heard is worth $85 million. [Update: And we're hearing that excludes retention.] Neither company is commenting on the size of the deal, except that Facebook said it’s not “material.”

Facebook won the deal amid what we’ve heard was a competitive process with many of other Valley’s other biggest potential buyers. Parse CEO and co-founder Ilya Sukhar said that he chose Facebook over other suitors — without naming names — because the company was a better cultural fit.
“I don’t think any of the other conversations created anywhere near the excitement level that we had for Facebook,” he said in an interview.
Why Parse? Facebook is in a big push to become more relevant than ever to mobile developers. It doesn’t own its own mobile OS like Apple or Google. It doesn’t make its own devices.
Instead, it’s a horizontal social and identity layer that runs through thousands of apps of iOS and Android, in deep custom integrations in devices made by hardware makers like HTC, and in its latest project, Facebook Home.
In that sense, Facebook has to prove value to mobile developers in other ways. Facebook integrations can make apps stickier when users add friends, and the company’s mobile app install ads help developers acquire new users.

“This fills out one of the pillars of Facebook platform that we’ve been thinking about for awhile,” said Facebook’s Director of Product Management Doug Purdy. “Since 2007, the Facebook platform has been about being an identity mechanism with sharing. But over the course of the last six months, we’ve been thinking about how we can help applications get discovered and how they can be monetized.”
He added, “In order to provide the best experience possible, developers also need to build a whole host of infrastructure. Parse is a natural fit. They’ve really just abstracted away a lot of the work necessary to get an app up and running.”
The deal is a big exit for Parse, which had raised just $7 million to date from investors including Ignition Partners, Start Fund, Google Ventures, Menlo Ventures, SV Angel, Data Collective, Yuri Milner, Aaron Iba, Garry Tan, Justin Kan, Chris Fanini, Sean Knapp, Don Dodge and David Rusenko.
As for Parse users, the company says apps won’t be affected in any way, that developers won’t have to integrate Facebook and that existing contracts will be honored. Parse has a freemium model with a basic free version for up to 1 million requests or pushes per month and a limit of 20 bursts per second. A lowest paid version is $199 a month with 15 million requests a month, 5 million pushes per month and a burst limit of 40 per second. Then there’s an enterprise version where the rates are negotiable.
In the long-run, by getting closer to the development process Facebook could increase the likelihood that third-party apps integrate with them and buy their ads. When added to the direct fees Facebook will collect from Parse subscribers, the acquisition could become a critical part of how Facebook earns money from the burgeoning app economy.
Parse has come a long way. In just under two years, we’ve gone from a rough prototype to powering tens of thousands of apps for a very broad spectrum of customers.And here’s Facebook’s statement from Director of Product Management Doug Purdy:
Some of the world’s best brands trust us with their entire mobile presence, and a growing number of the world’s brightest independent developers trust us with their next big thing. We couldn’t be happier.
As stewards of a good thing, we’re always thinking about the next step in growing Parse to become a leading platform in this age of mobile apps.
These steps come in all sizes. Most are small and incremental. Some are larger. Today we’re excited to announce a pretty big one.
Parse has agreed to be acquired by Facebook. We expect the transaction to close shortly. Rest assured, Parse is not going away. It’s going to get better.
We’ve worked with Facebook for some time, and together we will continue offering our products and services. Check out Facebook’s blog post for more on this.
Combining forces with a partner like Facebook makes a lot of sense. In a short amount of time, we’ve built up a core technology and a great community of developers. Bringing that to Facebook allows us to work with their incredible talent and resources to build the ideal platform for developers.
We think this is the right way to accomplish what we set out to do. We’re excited about the future of Parse!
Ilya, Kevin, and James
Last week, we hosted our first Mobile Developer Conference, where we launched several new products to help mobile developers integrate Facebook: Open Graph for mobile, better Facebook Login, and new developer tools. Today, we’re making it even easier to build mobile apps with Facebook Platform by announcing that we have entered into an agreement to acquire Parse, a cloud-based platform that provides scalable cross-platform services and tools for developers.The buy seems largely motivated by Facebook's continued interest in conquering mobile, an effort that recently culminated in the release of Facebook Home. Parse provides the social network with a new way to go about its mobile-first mission; it offers the company instant access to a pool of mobile developers who might be more motivated to weave Facebook hooks into their applications. Facebook also will, by continuing to sell and manage Parse's backend services, pick up an entirely new revenue stream and become a service provider of a different kind.
By making Parse a part of Facebook Platform, we want to enable developers to rapidly build apps that span mobile platforms and devices. Parse makes this possible by allowing developers to work with native objects that provide backend services for data storage, notifications, user management, and more. This removes the need to manage servers and a complex infrastructure, so you can simply focus on building great user experiences.
We’ve worked closely with the Parse team and have seen first-hand how important their solutions and platform are to developers. We don’t intend to change this. We will continue offering their products and services, and we’re excited to expand what Facebook and Parse can provide together.
Parse offers a free plan for developers with smaller application audiences, but sells a paid service that starts at $199 per month.
Source :- www.developers.facebook.com, www.techcrunch.com, www.news.cnet.com
Nokia reportedly prepping new aluminum Nokia Lumia phone with upgraded PureView camera
By : Sachin Kumar Sahu
Nokia (NOK) is reportedly developing a new Lumia smartphone with an improved design and an upgraded PureView camera. The Verge cited multiple unnamed sources on Wednesday when claiming that a new Windows Phone code-named “EOS” is being planned by Nokia. The phone will reportedly feature an aluminum case in place of the plastic Nokia has used on its Lumia phones thus far, and it will feature an upgraded PureView camera said to be similar to the one found on Nokia’s PureView 808 smartphone.
The 808′s camera was a 41-megapixel unit, though the report does not
specify the upcoming Lumia phone’s megapixel count. AT&T (T) will carry Nokia’s new Windows Phone latest this year, according to the report.
Source :- www.bgr.com
Tag :
Mobiles,
New Release,