Call of Duty: Ghosts Reveal

By : LAKSHAY

  Call of Duty: Ghosts Reveal

  Here's a new call of duty game Call Of Duty : Ghosts

Ghosts is set to release on November 5 for Windows, PlayStation 3, Wii U, Xbox 360 as well as with the eighth generation of consoles, the PlayStation 4 and Xbox One.

  Call of Duty is making another setting change for its leap into the next generation. The series has evolved from a World War II shooter into a modern warfare shooter before Black Ops II finally closed out the console generation and a near-future sci-fi shooter.




Times have changed and Call of Duty is jumping into the post-apocalypse in Call of Duty: Ghosts. Returning to the game is the same intense action driven storytelling you’ve come to know and maybe love from the series, only this time, the stakes are much bigger. America has collapsed and a very small resistance force is fighting to keep her lofty goals afloat in this forsaken alternate future.

Infinity Ward has tapped Oscar-winning Hollywood screenwriter Stephen Gaghan to pen this new chapter in the series.

The reveal trailer shown yesterday at the Xbox One reveal conference also displayed the game’s newest feature: K9 companions! Each customizable character will be granted a dog to help uncover traps, attack enemy units and hopefully have a loving buddy to snuggle up with when the emotional pressure of this future gone awry is just too much to handle alone.

Call of Duty: Ghosts will be available on the PC, Wii U, Xbox 360 and PlayStation 3 on November 5th before jumping into the next-generation on Xbox One and PlayStation 4 whenever those consoles drop.

RUMOR - Apple’s ‘iRadio’ hits another roadblock, WWDC launch might be delayed to next month

By : Sachin Kumar Sahu
MAC
It has been widely reported that Apple will debut a new streaming radio service at its Worldwide Developers Conference next month. The company was said to be close to striking a deal with Warner Music and Sony Music to launch its iRadio service, however recent reports suggest negotiations may have hit a roadblock that could prevent Apple from debuting the service at next month’s event.

The Verge reports that BMG Rights Management, the fourth largest music publisher, is  not satisfied with the company’s deal and is holding out, therefore leaving Apple with only one major label onboard at this point.

Apple’s streaming music service is said to be a hybrid Web and radio service with features similar to both Pandora and Spotify, but labels reportedly want Apple to pay higher licensing fees than rivals because Apple plans to introduce new functionality that extends beyond similar offerings.

Apple’s Worldwide Developers Conference is scheduled to take place from June 10th to June 14th in San Francisco.

Source :- www.bgr.com; www.theverge.com

Xbox One Halo Live Action Series

By : LAKSHAY

Xbox One Halo Live Action Series  
Halo

 The Halo franchise will receive a new live action television series that will be created by the team at 343 Industries and Microsoft alongside well known creator Steve Spielberg.

Bonnie Ross, the leader of 343 Industries, says that the entire experience is designed to take advantage of the new media possibilities of the Xbox One and will introduce a number of new elements that fans will love.
 
The director made a short appearance during the Xbox One reveal event but he did not offer any clear information on the live action Halo series.

halo Scene

 
It's unclear whether Master Chief will be the main character of the television series or whether the team at 343 Industries plans to introduce a new cast and new enemies.
 
Microsoft suggests that the Halo live action series will be offered exclusively on Xbox One.
  
Source:- www.news.softpedia.com

Xbox One Introduces Used Game Fees

By : LAKSHAY


Microsoft confirms that the new Xbox One home console will not have an always online requirement on launch but it seems that users will have to pay an unique fee as long as they plan to buy and then play used games.

Don Mattrick, the president of the Interactive Entertainment division at Microsoft, states during the reveal event that gamers will be able to use the new Xbox One without connecting to the Internet.
All individual game purchases will be linked to the individual Xbox Live accounts and that means that publishers can easily detect whether a game has been re-sold or simply borrowed by another player.

it also seems that all video games for the Xbox One will be installed to the hard drive of the device in order to increase overall performance.

It's unclear what fee players who want used games will need to pay in order to run them on the new Microsoft platform.

Source:-www.softpedia.com

Bringing it all together : Google unifies Gmail, Drive and Google+ storage, users now get 15GB & Apps customers get 30GB

By : Sachin Kumar Sahu
google doodle
If you don’t see the point of keeping data you have stored across assorted Google services separate then you’re in luck: The company agrees with you. So now your storage will be shared across Google Drive, Gmail, and Google+.












Google on Monday announced a change to how it offers free cloud storage to its users: 15GB will now be shared across Google Drive, Gmail, and Google+. This change will start rolling out over the next couple of weeks.
Previously, Google offered 10GB for Gmail plus another 5GB for Drive and Google+ Photos. Now the company has decided that it makes more sense to unify the free storage across its three services.
As part of the change, Google is tweaking its Drive storage page to show a pie chart that breaks down your storage use across the trio. Here’s how it looks:
screenshots 0000 consumer 730x600 Google now offers 15GB of shared storage for Drive, Gmail, and Google+ Photos, Apps customers get 30GB
As before, you can still upgrade your storage space. Plans range from $4.99 per month for 100GB to $799.99 per month for 16TB.
What is most interesting for Gmail users here is that the 25GB upgrade is no longer the limit. Any additional storage you purchase will also apply to Google’s email service.

Google Apps

The Google Apps story is only slightly different: Google is offering its business customers 30GB of unified storage across Drive and Gmail. Storage will also be shared with photos customers upload to Google+ larger than 2048px, and just as before, files created in Docs, Sheets and Slides don’t count against this storage quota.
Here’s the updated Google Drive storage page for enterprise customers:
enterprise storage image 730x600 Google now offers 15GB of shared storage for Drive, Gmail, and Google+ Photos, Apps customers get 30GB
Google Apps customers are also no longer limited to 25GB for their inboxes. Once again, additional purchased storage can be shared and used by Gmail.
This unification will help Google market how much storage it offers by default, as well as push its storage plans to existing users. It’s not so much a smart move, as a necessary and obvious one.

Source :- www.googledrive.blogspot.com, www.bgr.com & www.thenextweb.com.

Leak - Nokia Lumia ‘code name - EOS’ will feature 4.5-inch 720p display, 41-megapixel camera

By : Sachin Kumar Sahu
Nokia lumia

Nokia is rumored to be preparing a 41-megapixel Lumia smartphone, codenamed EOS, that will be released later this year. According to WMPowerUser, the handset will look similar to Nokia’s Lumia 920 smartphone and will feature a polycarbonate case with a 4.5-inch 720p display. The device will reportedly come with a new application called “Nokia Pro Camera” to compliment the 41-megapixel PureView camera, which is also said to include a protective lens cover that automatically opens when the camera application is launched. Unlike the handful of Lumias that came before it, however, the EOS will reportedly not come in different colors and will not natively support wireless charging. Earlier reports suggested that Nokia would launch its EOS smartphone in the United States this summer.

Source :- www.bgr.com

YouTube reveals users now upload more than 100 hours of video per minute as YouTube turns 8

By : Sachin Kumar Sahu
These days there are few things bigger than Facebook on the Internet, but Google-owned YouTube is one of them, and today the world’s top online video service marked its eight year anniversary by revealing that it is now seeing more than 100 hours of video uploaded every minute.
That’s right, every minute. That’s quite astonishing. It works out as more than four days of video uploaded each minute.
YouTube, like Facebook, is used by more than 1 billion people per month, and it has gone from strength to strength in recent times. Back in 2011, YouTube users were adding 48 hours of video per minute, while that figure jumped to 72 hours per week last year.
YouTube paid tribute to its users and incredible milestones in a blog post (via @hunterwalk) that includes the following comment:
Over the years, you’ve continued to surprise and delight us. And the past year was no exception. Who would have guessed that a tux-rocking K-pop star would shatter records left and right or that Sesame Street would go global with 1 billion views? That’s one of our favorite things about our global audience: you’re as unpredictable as you are creative and irreverent.
This year, Google is taking the service into new territory with the recent launch of paid-for channels that are aimed at rivalling streaming services like Hulu and Netflix.
This isn’t YouTube’s first foray into original content. It kicked off its Channels program in 2011, which provides selected content partners with an undisclosed sum of funding to create content for YouTube channels. The money is not a freebie but instead an up-front payment of future advertising earnings over the next year. That encourages them to invest in equipment and talent to produce compelling shows — that’s the aim, at least.
Channels began in the US, but has since been expanded to a range of new markets, including, the UK, France, Germany and Japan, with more expansions planned.
There was controversy this year as a number of partners were reported to have not been offered fresh terms. But, with YouTube’s subscription plans now public, Channels appears to have refocused on upcoming content makers, which might go towards explaining this.

Note: Thanks to those who picked up on the error in the initial headline. The amount is 100 hours of video per minute, not 100 million…just yet. 
Cue Doctor Evil…via YouTube, of course.
 
Source :- www.thenextweb.com, www.youtube-global.blogspot.com
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HTC says One production will double to meet ‘Huge demand’

By : Sachin Kumar Sahu
Of all the problems to have when launching a new flagship smartphone, trouble keeping up with demand is hardly the worst. Of course, things change a bit when a company has to pump units into channels as quickly as possible before the top-selling smartphone vendor in the world launches the Galaxy S4. HTC undoubtedly lost some sales thanks to its production woes with the One, but a new report suggests its manufacturing issues are behind it. According to Focus Taiwan, HTC North Asia president Jack Tong said that production capacity for the HTC One will double in May and increase further in June. ”Our capacity is expected to rise significantly starting from mid-May,” Tong reportedly said Friday at a press conference. “We are optimistic about our high-end sales during April and June.”

Source :- www.bgr.com
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Free Chromebook Pixel to all I/O attendees

By : Sachin Kumar Sahu
 
Google has announced at I/O, its annual developer conference held in California, that everyone attending the first keynote this morning will receive a free Chromebook Pixel.
Sundar Pichai, Google SVP of Chrome and Android, revealed the news on stage: “Our goal behind the Pixel was to literally to build the best laptop possible out there,” he said. “Do you have any idea why there’s one up on the screen and why I’m holding one in my hand?”
 
At this point, the crowd goes into overdrive; it’s fair to say they knew what was coming next.
“We are going to give each and every one of you a brand new Pixel – I’ve been told to say that it’s not ready until 2pm so please do’t leave int he middle of the keynote! But we’re very excited,” Pichai added.

The Chromebook Pixel comes with a 12.85-inch high resolution IPS display (2560×1700), equal to 239 PPI, at a rather unorthodox 3:2 aspect ratio.
Under the hood is an Intel Core i5 Ivy Bridge processor with Panter Point PCH, along with 4GB of DDR3 RAM. There’s only 32GB of storage via an SSD, but that’s bolstered by 1TB of additional cloud storage through Google Drive.

Jealous yet? We are.

 Source :- www.thenextweb.com
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Google+ seemingly still a ghost town; brands and people continue to prefer Facebook, Twitter

By : Sachin Kumar Sahu
Google announced last fall that its social networking site was home to 400 million members with more than 100 million active monthly users. Despite these numbers, many people are apparently continuing to ignore Google+, a service that has been labeled a ghost town. Perhaps even more concerning is Google’s inability to win over brands and businesses that have instead turned to connect with customers on competing websites. 

“The main reason we are more active on Facebook than Google+ is because that is where our customers and our target demographic are spending their time,” said Dave Gilboa, the co-founder of online eyewear company Warby Parker, said to Reuters.

Data from Nielsen Media Research revealed that in March the average U.S. Google+ user spent a mere 6 minutes and 47 seconds on the site, compared to more than 6 hours spent on Facebook. A Reuters survey found that of the 100 most valuable global brands in 2012, only 72 were on Google+ compared to 87 on Facebook. Roughly 40% of the brands that were on Google’s social network were not active, however.

“In my personal network, I have very few people who are actively using Google+,” said Dan Nguyen-Tan, vice president of sales and marketing for Public Bikes. “That could be a reason why I haven’t thought about it as an effective tool.”
Google claims that more than 100 brands have amassed over 1 million followers on Google+.

Source :- www.bgr.com


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Anonymous threatens and warns to take the U.S. ‘off the cyber map’

By : Sachin Kumar Sahu
Anonymous was praised for its recent cyberattacks on North Korea, however the hacking collective has shown that it is a friend to no one. The group late last month declared its latest target and this time it isn’t a communist regime or oppressive government, but rather the United States. The group stated that on May 7th, Anonymous will start phase 1 of Operation USA, which is a response to acts of “multiple war crimes in Iraq, Afghanistan, Pakistan” and “in your own country.” The group is protesting the Obama Administration’s uses of targeted drone attacks that have resulted in the deaths of “hundreds of innocent children and families.”

“Anonymous is speaking it’s mind, don’t try to blind the worlds eyes,” the group wrote in a message on PasteBin. “We have a voice that we will use, you tried to take from us with the power you abused. You will lose that power by the time Anonymous is done with your nation. Your intentions are ill in aim. The Internet hate machine has came [sic] from our shadows shining light on corruption and having Lulz, and now United States of America, you are in the cross hairs of Anonymous.”

Operation USA, or OpUSA, threatens to take America “off the cyber map” with several “doxes, DNS attacks, defaces, redirects, DDOS attacks, database leaks and admin take overs.” The group hints that its first targets will be major banks, suggesting people switch “from a big bank to a local union.” Individuals associated with Anonymous even claim to have accessed Michelle Obama’s social security number, although no proof of the incident was provided.

The Department of Homeland Security acknowledged that a group of mostly Middle Eastern and North African-based criminal hackers were preparing to attack several high-profile U.S. websites, although such attacks may be no more than a public nuisance.

Anonymous has threatened various government agencies including the FBI, NSA and NATO, along with banking websites belonging to Bank of America, Chase, Citi, Wells Fargo and Capital One.
Via: www.cnbc.com, www.bgr.com
Source: Anonymous [1], Anonymous [2]

Facebook Purchases Parse To Offer Mobile Development Tools

By : Sachin Kumar Sahu
facebook + parse official pic
facebook + Parse official LOGOFacebook has just acquired Parse, marking its entry into a whole new business category: paid tools and services for developing mobile apps.
The company is buying the mobile-backend-as-a-service startup (yes, the industry acronym is mBaaS) in a deal that we’ve heard is worth $85 million. [Update: And we're hearing that excludes retention.] Neither company is commenting on the size of the deal, except that Facebook said it’s not “material.”

Parse ToolsParse was founded about two years ago by a small group of seasoned Googlers and Y Combinator alums who got together to build a useful set of back-end tools for mobile developers. They originally called their back-end service, the “Heroku” of mobile in a homage to what was one of YC’s biggest exits to date — the $212 million sale of Heroku to Salesforce.com. They offer services that help mobile developers store data in the cloud, manage identity log-ins, handle push notifications and run custom code in the cloud.
Facebook won the deal amid what we’ve heard was a competitive process with many of other Valley’s other biggest potential buyers. Parse CEO and co-founder Ilya Sukhar said that he chose Facebook over other suitors — without naming names — because the company was a better cultural fit.
“I don’t think any of the other conversations created anywhere near the excitement level that we had for Facebook,” he said in an interview.

Why Parse? Facebook is in a big push to become more relevant than ever to mobile developers. It doesn’t own its own mobile OS like Apple or Google. It doesn’t make its own devices.
Instead, it’s a horizontal social and identity layer that runs through thousands of apps of iOS and Android, in deep custom integrations in devices made by hardware makers like HTC, and in its latest project, Facebook Home.

In that sense, Facebook has to prove value to mobile developers in other ways. Facebook integrations can make apps stickier when users add friends, and the company’s mobile app install ads help developers acquire new users.

Parse DevelopersNow through the Parse deal, the company will be able to offer back-end services for data storage, notifications and user management. This is a brand new kind of revenue stream for Facebook, as the company is keeping Parse’s freemium revenue model. Parse currently has over 60,000 apps and roughly the same number of developers. They focus on monetizing the top 10 percent of their clientele.
“This fills out one of the pillars of Facebook platform that we’ve been thinking about for awhile,” said Facebook’s Director of Product Management Doug Purdy. “Since 2007, the Facebook platform has been about being an identity mechanism with sharing. But over the course of the last six months, we’ve been thinking about how we can help applications get discovered and how they can be monetized.”

He added, “In order to provide the best experience possible, developers also need to build a whole host of infrastructure. Parse is a natural fit. They’ve really just abstracted away a lot of the work necessary to get an app up and running.”

The deal is a big exit for Parse, which had raised just $7 million to date from investors including Ignition Partners, Start Fund, Google Ventures, Menlo Ventures, SV Angel, Data Collective, Yuri Milner, Aaron Iba, Garry Tan, Justin Kan, Chris Fanini, Sean Knapp, Don Dodge and David Rusenko.

As for Parse users, the company says apps won’t be affected in any way, that developers won’t have to integrate Facebook and that existing contracts will be honored. Parse has a freemium model with a basic free version for up to 1 million requests or pushes per month and a limit of 20 bursts per second. A lowest paid version is $199 a month with 15 million requests a month, 5 million pushes per month and a burst limit of 40 per second. Then there’s an enterprise version where the rates are negotiable.

In the long-run, by getting closer to the development process Facebook could increase the likelihood that third-party apps integrate with them and buy their ads. When added to the direct fees Facebook will collect from Parse subscribers, the acquisition could become a critical part of how Facebook earns money from the burgeoning app economy.

Parse has come a long way. In just under two years, we’ve gone from a rough prototype to powering tens of thousands of apps for a very broad spectrum of customers.
Some of the world’s best brands trust us with their entire mobile presence, and a growing number of the world’s brightest independent developers trust us with their next big thing. We couldn’t be happier.
As stewards of a good thing, we’re always thinking about the next step in growing Parse to become a leading platform in this age of mobile apps.
These steps come in all sizes. Most are small and incremental. Some are larger. Today we’re excited to announce a pretty big one.
Parse has agreed to be acquired by Facebook. We expect the transaction to close shortly. Rest assured, Parse is not going away. It’s going to get better.
We’ve worked with Facebook for some time, and together we will continue offering our products and services. Check out Facebook’s blog post for more on this.
Combining forces with a partner like Facebook makes a lot of sense. In a short amount of time, we’ve built up a core technology and a great community of developers. Bringing that to Facebook allows us to work with their incredible talent and resources to build the ideal platform for developers.
We think this is the right way to accomplish what we set out to do. We’re excited about the future of Parse!
Ilya, Kevin, and James
And here’s Facebook’s statement from Director of Product Management Doug Purdy:
Last week, we hosted our first Mobile Developer Conference, where we launched several new products to help mobile developers integrate Facebook: Open Graph for mobile, better Facebook Login, and new developer tools. Today, we’re making it even easier to build mobile apps with Facebook Platform by announcing that we have entered into an agreement to acquire Parse, a cloud-based platform that provides scalable cross-platform services and tools for developers.
By making Parse a part of Facebook Platform, we want to enable developers to rapidly build apps that span mobile platforms and devices. Parse makes this possible by allowing developers to work with native objects that provide backend services for data storage, notifications, user management, and more. This removes the need to manage servers and a complex infrastructure, so you can simply focus on building great user experiences.
We’ve worked closely with the Parse team and have seen first-hand how important their solutions and platform are to developers. We don’t intend to change this. We will continue offering their products and services, and we’re excited to expand what Facebook and Parse can provide together.
The buy seems largely motivated by Facebook's continued interest in conquering mobile, an effort that recently culminated in the release of Facebook Home. Parse provides the social network with a new way to go about its mobile-first mission; it offers the company instant access to a pool of mobile developers who might be more motivated to weave Facebook hooks into their applications. Facebook also will, by continuing to sell and manage Parse's backend services, pick up an entirely new revenue stream and become a service provider of a different kind.

Parse offers a free plan for developers with smaller application audiences, but sells a paid service that starts at $199 per month.

Source :- www.developers.facebook.com, www.techcrunch.com, www.news.cnet.com

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